version 4 includes the new cp_divide, confirmation beeps, a few bug fixes, among other smaller changes.
The map cp_divide was expanded, results can be seen here:
higher quality video here
Will be in version 4 which should be built later today some time.
Version 2 fixed a few bugs, changed the class selection system, revamped the stopper nades, change the crowbar, maybe fixed the death messages (doubt it), and might add hit confirmation beeps (doubt it also).
I will be fixing and adding features as we go. Feel free to make any suggestions.
Capture Point is a fast paced half-life 2 modification in which two opposing teams attempt to capture and control strategic points on the map. Teamwork and individual skill are both rewarded and required to successfully capture all points and win the round.
The game is based around high velocity melee vs ranged combat and relies heavily on player movement skills.
Capture Point assumes all players have a full understanding of half-life style air control techniques, namely, bunny hopping.